SE3D
Leaderboard for SE3D
| # | Head | Name | RP | W | L |
|---|
The game's goal
You play until one of the players reaches ten points. You score by getting your pucks into the middle area of the playground by flipping your pucks with the finger. Using a wiping movement with your finger allows for choosing the discus you want to shoot.
Pucks? Discus? How?
You will notice that at startup all stones form a triangle. It's still a triangle after moving the pucks, just different angles. Imagine some lines between the three pucks or stones.
Rule Number 1: The discus you move must always be shot beyond the imaginary line between the two other stones.
Rule Number 2: If rule #1 is violated, your stones will be set back to the start.
Rule Number 3: Three stones in the middle means immediate victory.
How do the attributes affect the game?
Toughness is proportional to the mass of your puck. The higher the toughness, the larger the mass. Thus, with a low-mass puck you can't push a high-mass puck that far, while the high-mass puck will push the low-mass puck quite more.
The swifter your Head is, the faster the pucks are: They travel a longer distance.
The Cleverness affects your aiming: The more clever your Head is, the better is your aiming.








